00:01:523 (2) - extend that slider to the red tick pls! hmmm maybe Sotarks wrote: extraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa I really like this mapset, have some stars <3 thanks alot, ill reward them back to you now <3Thanks for the mod! 02:28:953 - ^ i want to keep the concistency.ill maybe consider doing something like that but this part is slow, so what i want to emphasize are the drums, hence why the sv goes faster at 02:15:999 02:09:999 (1,2) - These should be replaced with 2 sliders since there's 2 different guitar sounds.the guitar sound exceeds the white tick so i thoughtd it make sense. 01:42:473 (1) - I think you should just end the slider on the white tick, but it's probably not a big deal.There really is nothing that they're mapped to and the slider ends on a very strong sound. 01:17:876 (6,1) - These should be deleted and a circle should be placed on the red tick where the slider ended.mm i see what you mean, but the bend is meant to emphasize that. 01:06:551 (5) - This should be two sliders instead of one ignoring the red tick, there are 2 distinct sounds each starting on a white tick and ending the next red tick.00:52:472 (2,3) - These two should be swapped on the timeline for reasons mentioned previously.
patterns like these have been used by other people. 00:50:972 (3,4) - I think these two should be swapped on the timeline because to me the second white tick sounds stronger than the red tick.im not hearing anything on the red tick may consider adding another hitsound for the slider end though 00:39:347 (5) - There should be two sliders here, you're ignoring a sound on the red tick and a tone change on the white tick.i felt like having a 1/2 slider here wouldn't only emphasize vocals, but it stays consistent with the rest of this part 00:32:784 (1,2) - These should be swapped on the timeline because the red tick is stronger than the two white ticks.00:31:659 (3,4,6,7) - These really should be sliders, (3,6) clearly sound stronger than (4,7) and having them as (almost) equally spaced jumps is really unfitting.but i did nc the stream to distinguish vocals from drums 00:26:784 (2) -This slider shouldn't be here, the guitar is still playing in 1/2 triplets (or however you call it musically) so the slider awkwardly ignores the 2nd guitar sound and weakens the 3rd sound, even though it's not weaker than the first sound.
I really like this mapset, have some stars <3 I didn't notice much in the Insane and I know nothing about mapping lower difficulties, nor have i played one in forever.